| Know Wizard spells. Knows Status Effects (aka "[C] section effects") school. Opposite to everything else except Aburation and Invocation (which it's Normal to). Gets Int bonus to progression. |
| Negative Spell Adjectives: |
| These reduce the SL of a spell. The maximum shift is -2 SL. Each combination takes one research point to learn. |
| Zero Casting Level (-1 to SL): The CL of this spell is 0. |
| Easy to Resist (-1 to SL): If the spell gives a save, it is automatically made. If it doesn't give a save, it gives one (vs. Spell). Counterspells on this spell can't be countered. |
| No Range (-1 to SL): The spell is range touch, is not area (1 target only), and cannot be material componented |
| New Spell Adjectives: |
| These increase the SL of a spell. |
| Negative [Status Name] Admixture (-SEL to SL, Max 2): You suffer this negative status effect with no resistance when this spell is cast and as long as it is running. |
| Pinpoint (+2 to SL): The spell hits one target (not a group) CL times. Multiple hits do cause extra save penalty (-5 per instance). Cannot be Material Componented for area. |
| On the following page is the Status Effects sorted by SL. |
| Status Effects + Invocation spells: |
| [Status Name] Bolt (SL=SEL): Do this Status Effect to one target (Spell save: 0) |
| [Status Name] Ball (SL=SEL+1): Do this Status Effect to one group (Spell save: 0) |
| [Status Name] Beam (SL=SEL+2): Do this Status Effect to one target (no save) |
| [Status Name] Blast (SL=SEL+3): Do this Status Effect to one group (no save) |
| [Status Name] Brand (SL=SEL+4): Brand this Status Effect to one weapon (no save) |
| Each individual Status Effect and area type is a different spell (so Blind Bolt is a different spell than Deafness Bolt and Blind Beam). |
| Material Componenting a Bolt or Beam gives 2 targets, not a group. |
| Status Effects + Abjuration spells: |
| Immune [Status Name] (SL=SEL): You are immune to this status. Double Resist is SEL-1 and Resist is SEL-2. So Double Resist Charm (SEL=3) is a 2nd level spell (SL=SEL-1=3-1). |
| Remove [Status Name] (SL=SEL): You can remove this status. Double Resist is SEL-1 and Resist is SEL-2. So Double Resist Charm (SEL=3) is a 2nd level spell (SL=SEL-1=3-1). |
| [Status Name] Shield (SL=SEL): Whenever someone hits you with a melee attack, they suffer that Status Effect unless they make a save vs. Spell. |
| Ignore [Status Name] (SL=SEL): You can ignore this status while you are affected by it. |
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